When prompted to “Make anything you want, as long as it’s totally awesome” for a final project, the ensuing week-long whirlwind of art, code and testing resulted in this game. Drawing inspiration from
Monty Python and the Holy Grail, this simple Kinect game puts the player in the role of Tim the Enchanter, master of fiery theatrics. My favorite part of the project ended up being the clever ways users found to subvert the prescribed fireball trigger, providing an invaluable lesson that the best solutions often come directly from users.
Setting the Stage
Once the code was in order (Many thanks to Asim Mittal!), graphics and audio had to be assembled. Here, you can see my original sprite for Tim and a customized Killer Rabbit, blended with other assets acquired from the Metal Slug games.
/// Ice + Fire ///
As it did for many projects in
Prof. Golan Levin's class, inspiration for this project came like a thief in the night, spiriting away my fancy – A simulated environment where the user becomes a Rain God. One hand would control the flow of a rainstorm, while another would serve as a platform for verdant growth.
Knowing when to ask for help
Unfortunately, this lofty vision was not to be. Despite two solid hours of hacking from computer guru Kaushal, the concept I envisioned was simply not tenable. Libraries weren't cooperating, algorithms crumbled, and the rain wasn't playing nice.
The Answer? Magic.
While attempting to salvage my shipwrecked masterpiece, I discovered a unique interaction opportunity afforded by the simple library I had settled on. Just as quickly as the first, this concept seized my fevered, sleep-deprived imagination. Time was running short, and the only choice was total commitment. Though the end product was decidedly more a toy than a game, the journey to get there was a valuable one.