
Attempts at adapting Tim to the Metal Slug aesthetic I adopted for the game. The version in the top-right was the basis for the finished sprite.

The most technically challenging aspect was fine-tuning the activation motion. Here, a classmate helps by "aiming" at targets while the Kinect registers the movement.

Once the code was in order, graphics and audio had to be assembled. Here, you can see my original sprite for Tim and other assets acquired from the Metal Slug games.
The final product! Though it was great to see people enjoying the game, it was even more fun to observe the ways they found to subvert the default activation motion.
Date
Fall 2011
Class
Prototyping Lab
Carnegie Mellon University
Prof. Chris Harrison
Team
Asim Mittal
Techs
Microsoft Visual C#
Kinect SDK
Photoshop
Audacity
Skills
Interaction Design
Usability Testing
Game Design