Attempts at adapting Tim to the Metal Slug aesthetic I adopted for the game. The version in the upper right was the basis for the finished sprite.
The most technically challenging aspect was fine-tuning the activation motion that would trigger the fireballs. Here, a classmate helps by "aiming" at targets while the Kinect registers the movement.
Once the code was in order (Many thanks to Asim Mittal!), graphics and audio had to be assembled. Here, you can see my original sprite for Tim and a customized Killer Rabbit, blended with other assets acquired from the Metal Slug games.
Date
Fall 2011
Class
Prototyping Lab
Carnegie Mellon University
Prof. Chris Harrison
Team
Asim Mittal
Techs
Microsoft Visual C#
Kinect SDK
Photoshop
Audacity
Skills
Interaction Design
Usability Testing
Game Design