As a game that emphasizes cooperation and is played in a very specific physical context, planning both the interactions between roles and graphics that worked with The Bridge's hardware restrictions was crucial to early development.
Once the design team decided on a unifying template for each of the three player roles, I personally worked on the interface for "The Captain," as well as a minigame.
The "finished" interface screens for the Engineer station.
As you can see, The Bridge is a majestic piece of machinery, indeed.
Members of the design team gather at the Captain station.
Date
Fall 2011
Class
Game Design Studio
Carnegie Mellon University,
Entertainment Technology Ctr.
Prof. Ruth Comley
Team
Design Studio Classmates
Techs
Unity Game Engine
Photoshop
Illustrator
3DS Max
Skills
Interdisciplinary Collaboration
Interaction Design
Interface Design
Game Design
Wireframing