Joe Medwid // UX, Illustration, Design
Bridge Miner // Game Installation
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Bridge Miner is a cooperative resource-gathering game designed to be played on “The Bridge,” a unique environment within Carnegie Mellon’s Entertainment Technology Center that consists of three separate game stations and a variety of gizmos and flashing lights. Working with an interdisciplinary team of programmers, artists and designers, I refined the gameplay experience, created minigames and generated graphics. Though the game was not actually completed, the project was an invaluable learning experience in how to (and how not to) work in a team setting where programmers and designers are pursuing goals independently.

Preliminary Design

As a game that emphasizes cooperation and is played in a very specific physical context, planning both the interactions between roles and graphics that worked with The Bridge's hardware restrictions was crucial to early development.

Captain Interface Screens

Once the design team decided on a unifying template for each of the three player roles, I personally worked on the interface for "The Captain," as well as a minigame.

Space Mining is Hard Work.

The "finished" interface screens for the Engineer station.
As you can see, The Bridge is a majestic piece of machinery, indeed.

Mission: Accomplished

Members of the design team gather at the Captain station.

Date
Fall 2011

Class
Game Design Studio
Carnegie Mellon University,
Entertainment Technology Ctr.
Prof. Ruth Comley

Team
Design Studio Classmates

Techs
Unity Game Engine
Photoshop
Illustrator
3DS Max

Skills
Interdisciplinary Collaboration
Interaction Design
Interface Design
Game Design
Wireframing